AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.unityplugin"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="15"
android:targetSdkVersion="25" />
<application
android:allowBackup="true"
android:label="@string/app_name"
android:supportsRtl="true" >
</application>
</manifest>
//-----------------------
test.jar
package com.example.unityplugin;
public class pluginClass{
public static String getTextFromPlugIn(int Number){ return "Number"+Number}
}
PS 這兩個檔案丟到Asset/PlugIn/Android/lib底下
//-----------------------
PluginWrapper.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PluginWrapper : MonoBehaviour {
// Use this for initialization
void Start () {
TextMesh textMesh = GetComponent<TextMesh>();
///<summary>packageName,className</summary>
var plugin = new AndroidJavaClass("com.example.unityplugin.pluginClass");
textMesh.text = plugin.CallStatic<string>("getTextFromPlugIn",7);
}
// Update is called once per frame
void Update () {
}
}